Difference between revisions of "Develop:LavishScript"
(Created page with "LavishScript is the scripting engine built into Inner Space, and is used for in-client features during gameplay. If you have any previous experience with programming, this...") |
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+ | == Overview == | ||
LavishScript is the scripting engine built into [[Inner Space]], and is used for in-client features during gameplay. If you have any previous experience with programming, this page should help you get started with the LavishScript required for ISBoxer 2 Module development. | LavishScript is the scripting engine built into [[Inner Space]], and is used for in-client features during gameplay. If you have any previous experience with programming, this page should help you get started with the LavishScript required for ISBoxer 2 Module development. | ||
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LavishScript also includes object-oriented (OO) features. ISBoxer 2 Modules are created using LavishScript object definitions (objectdefs). | LavishScript also includes object-oriented (OO) features. ISBoxer 2 Modules are created using LavishScript object definitions (objectdefs). | ||
− | ; In the following example, a LavishScript object is defined, with a constructor and destructor (Initialize and Shutdown methods) | + | ; In the following example, a LavishScript object is defined, with a constructor and destructor (Initialize and Shutdown methods), and a template for handling a Task |
/* | /* | ||
− | Module: | + | Module: My First Module |
− | Version: 0.1 | + | Version: 0.1 |
This file controls and defines behaviors for the Module! For use in-client. | This file controls and defines behaviors for the Module! For use in-client. | ||
*/ | */ | ||
− | objectdef | + | objectdef isb2_MFM_controller inherits isboxer2module_controller |
− | { | + | { |
− | + | ||
− | + | method Initialize() | |
− | + | { | |
− | + | ; Construct | |
+ | } | ||
+ | |||
+ | method Shutdown() | ||
+ | { | ||
+ | ; Destruct | ||
+ | } | ||
+ | |||
+ | method Task_Test() | ||
+ | { | ||
+ | switch ${Context.TaskState} | ||
+ | { | ||
+ | case Start | ||
+ | echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} | ||
+ | break | ||
+ | case Continue | ||
+ | ; echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} | ||
+ | break | ||
+ | case Stop | ||
+ | echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} | ||
+ | break | ||
+ | } | ||
− | + | } | |
− | + | } | |
− | + | ||
− | + | The above example also contains examples of [[LavishScript:Data Sequences|Data Sequences]], such as <tt>${Context.TaskState}</tt>. This particular sequence obtains the value of TaskState from an object called Context, placing the result in-place within the command line. | |
− | |||
− | + | == Tutorials and Guides == | |
+ | Coming soon. :) | ||
− | == | + | == LavishScript References == |
* [https://www.lavishsoft.com/wiki/index.php/LavishScript LavishScript wiki at lavishsoft.com] | * [https://www.lavishsoft.com/wiki/index.php/LavishScript LavishScript wiki at lavishsoft.com] |
Revision as of 12:57, 27 May 2019
Overview
LavishScript is the scripting engine built into Inner Space, and is used for in-client features during gameplay. If you have any previous experience with programming, this page should help you get started with the LavishScript required for ISBoxer 2 Module development.
LavishScript is primarily based on a command parser (i.e. those that might be entered into a command prompt), with in-place text replacement of "data sequences".
- In the following example, the Echo command is used to print "Hello World!" to a LavishScript console.
function main() { echo "Hello World!" }
LavishScript also includes object-oriented (OO) features. ISBoxer 2 Modules are created using LavishScript object definitions (objectdefs).
- In the following example, a LavishScript object is defined, with a constructor and destructor (Initialize and Shutdown methods), and a template for handling a Task
/* Module: My First Module Version: 0.1 This file controls and defines behaviors for the Module! For use in-client. */ objectdef isb2_MFM_controller inherits isboxer2module_controller { method Initialize() { ; Construct } method Shutdown() { ; Destruct } method Task_Test() { switch ${Context.TaskState} { case Start echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} break case Continue ; echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} break case Stop echo ${Context(type)} ${Context.Timestamp} ${Context.ElapsedMS} ${Context.Task} ${Context.TaskState} instant=${Context.Task.IsInstant} ${Context.Task.Args} break } } }
The above example also contains examples of Data Sequences, such as ${Context.TaskState}. This particular sequence obtains the value of TaskState from an object called Context, placing the result in-place within the command line.
Tutorials and Guides
Coming soon. :)